Sangue Versato Ranks

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Sangue Versato Ranks

Post by Barnum on Wed Mar 08, 2017 7:53 pm

Sangue Versato Rank Information



Fighter

Warmonger

[SVw I-III]

Enforcer

[SVE IV-VIII]

Veteran

[SVV IX-X]

Sangue Versato Advanced Fighter

[SVAF]


Branch off at v

Perpetrator

[SVP V-VIII]

Vidar

[SVX IX-X]

Sangue Versato Advanced Fighter

[SVAF]


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Medic


Borvo/Brigid

[SVb I-III]


Mender

[SVM IV-VIII]


Asclepius/Aments

[SVA IX-X]


Sangue Versato Advanced Medic

[SVAM]


Branch off at v

Augurer[Necromancers]

 [SVN V-VIII]


Iovantucarus

[SVI IX-X]


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Guard


Sentry

[SVg I-III]


Ruadan

[SVR IV-VIII]


Supervisor

[SVS IX-X]


Sangue Versato Advanced Guard

SVAG


Branch off at v


Clandestine


[SVC V-VIII]


Surreptitious

[SVU IX-X]

Sangue Versato Advanced Guard

[SVAG]


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Hunter

This branch does not have ranks, because everyone hunts! DON’T BE A BUM ASS. If you specialize in hunting your group is called the ‘orion’s. If you specialize in tracker, your group is called the ‘venators’.  


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Elder

Ancestor

[XIX]


Recruit

Pristine

Sv


Pup

Baby Bloods

s


Omega

[Nimrod]

o


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[High Tiers]

Executive

[XI]

The first in command, or alphas, of the pack, their word is law, and they make the final decision on all matters of the pack.


Privileges– Can take walks without asking, call the pack to war, recruit, host events, have infinite blood children, accept rank-ups/decline rank ups, accept/decline alliances, carve, and overlook spars.

Limits– None


Markis/Marksinna

[XII]

Markis being the male version and Marksinna being the female version, this rank is second command, meaning Beta, coming before Delta. These wolves are starting to show more loyalty meaning being more active in showing up, and interacting with the pack members.  The amount of Markis/Marksinna's are 2.


Privileges – Can take walks without asking, recruit, host events, have infinite blood children, carve recruits, overlook spars, and demote pack members with permission from Executive's.

Limits– Cannot accept/decline alliances without the Executive's permission, cannot accept/decline rank ups without the Executive's permission, and cannot call the pack to war.


Manager

[XIII]

Managers are lower than Beta, just not getting into the field of being an Alpha, meaning they will have to learn more in order to get a taste of each rank above.  The amount of Managers there can be a total of 3.


Privileges– Can demote and rank members with Council's approval. Can take walks without asking, recruit, host events, have infinite blood children, carve recruits, overlook spars.

Limits—Cannot accept/decline alliances without the Executive's permission, cannot accept/decline rank ups without the Executive's permission, and cannot call the pack to war.

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[Sub-High Tiers - Commanders]


[Sangue Versato Advanced Fighter]

[SVAF]

These wolves are the highest within their branch, working with the Supervisors, Vidars, and Surreptitious, they are indeed the best out there in the battle field. They also aid in training low ranked fighters as well as helping the guards, hunters, or even healers for fighting and teaching techniques.


Privileges—Can only can rank in their own branch, overlook spars, can take walks without asking, hosts training sessions without supervision, provide strategies during times of war, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war.


[Sangue Versato Advanced Medic]

[SVAM]

These wolves are the highest within their branch, knowing every herb from what they are used for and what they look like by heart. They have gotten that knowledge by constant healing and training from their mentors.


Privileges— Can only can rank in their own branch, overlook spars, can take walks without asking, hosts training sessions without supervision, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war.


[Sangue Versato Alpha’s Knight]

[SVAK]

This canine is the most trusted guard in the pack. Protecting the executive of all dangers or threats that might occur. Their responsibility is to keep the Executive and their family safe from any harm. In this rank you will need to be trustworthy and know how to assassinate on sight. Only a very experienced guard can keep this role.


Privileges— Can only can rank in their own branch, overlook spars, can take walks without asking, hosts training sessions without supervision, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war.


[Sangue Versato Advanced Guard]

[SVAG]

These wolves are the highest within their branch, knowing the boundaries within the territory, knowing how to handle strangers when they come in the territory and knowing fighting strategies. They are in charge of training other Guards such as Sentry and Ruadans. These ranks can work alongside the Veterans, and Vidars.


Privileges— Can only can rank in their own branch, overlook spars, can take walks without asking, hosts training sessions without supervision, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war.


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[Fighter Branch]


Vidar

[SVX IX-X]

This rank proves that the character is stealthy, cooperative, and rather deadly. Working along with the Advanced Fighters, Vidars, Surreptitious, and Veterans they know almost everything that will turn them out to be a great assassin, also they must report their own findings.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executive's permission.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot speak of their missions with anyone besides the Executive's, and Markis/Markisannas.


Perpetrator

[SVP IV-VIII]

Wolves that reach this rank have learned what it takes to become a Fighter, but what to go along a more thin line of an assassin. They will learn to be stealthy, and what it takes to become an assassin, meaning they will have to do attend to countless training sessions, go out on practice missions, and report their practiced findings to the Executive's.


Privileges— Can overlook spars, can take walks without asking, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot carve a recruit, and cannot train without supervision.


Veteran

SVV [IX-X]

The Veteran is the highest of the Warmongers and Enforcers, capable of killing their opponents and protecting everyone with their life while in battle. As well as intense physical training, they will also be required to aid in strategy come times of war, leading the pack into battle alongside the higher ups. They know to work along with Vidars, and Surreptitious, to get a feel for everything since those ranks coincide with one another.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executive's permission.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups.


Enforcer

SVE [IV-VIII]

[This rank branches off to Perpetrator at rank v]

The Enforcers is the second tier of fighter, capable of taking down foes; they should be experienced in a range of different opponents and will know where best to strike an opponent for the most effect. They will be tasked with sparring and keeping up endurance, strength and speed when training with other Enforcers with the Veterans as their trainer.


Privileges—Can have infinite blood pups with their mate at a specific rank, and can take walks with permission from a high rank, preferably IX+

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups, cannot overlook spars, and cannot carve.


Warmonger

SVW [I-IV]

The Warmongers is the first rank you’ll achieve as a fighter, being able to take upon training sessions that are given, taking mental and physical notes during obstacle courses, and learning the tactics of taking down an opponent and then increasing to become a decent fighter.  Physical strength, intelligence, and stamina will be tested.


Privileges—Can take walks with permission from a high rank, preferably IX+

Limits—Cannot recruit, cannot accept/decline alliances, cannot call pack to war, cannot accept/decline rank ups, cannot overlook spars, cannot carve, cannot have infinite blood pups with their mate at a specific rank, and cannot host training sessions.


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[Healer Branch]

Iovantucarus

SVI [IX-X]

You have grown yourself from becoming a teacher to a medic with art added into the equation. You have intercepted the minds of the pups, sending them to their right path as well as healing  appropriately and getting the right amount of training time. It is your obligation to teach the low ranked Preceptors how to take care of the pups, take them out on different field trips, teach them swimming, etc.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executives
permission.

Limits— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups


Augurer[Necromancers]

[SVN V-VIII]

You are  a necromancer, responsible for testing out new medicine and any new methods of healing. Combining traditional and revolutionary tactics to heal your pack mates. You are the medical scientists of the pack making new treatments possible to enhance the medical care of the pack.


Privileges—Can have infinite blood pups with their mate at a specific rank, and can take walks with permission from a high rank, preferably IX+

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups, cannot overlook spars, and cannot carve.


Asclepius/Aments

[SVA IX-X]

The Asclepius’/Aments’ are the teachers of this rank, meaning the pup sitters. After you finish being a Borvo you receive herb trainings on sickness, and illnesses for the pups. Simple training and even telling them stories will get you ranked, just do your job as a teacher. Also it will have to be required to learn about each rank to lead these pups to their specified path.
 

Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executives
permission.

Limits— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups


Menders

SVM [IV-VIII]

[This rank branches off to Augurer[Necromancers] at rank v]

As a Mender you will begin to accomplish on healing bone fragments, joints, bodily dislocations, etc. The bone anatomy persay. This is very challenging, so as a Mender get along with Asclepius/Aments to get further information.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executives permission.

Limits— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups.


Borvo/Brigid

SVM [I-IV]

Borvos male and Brigid female, are the first ranks you will have as a medic.
You’re the fresh meat of the medics and as such you will have a mentor.You have a long road ahead of you but with a mentor you’ll learn the ropes of being a medic. Learning of herbs and how to properly start the Medic process, After all you have a path you must choose to be a great medic.


Privileges—Can take walks with permission from a high rank, preferably IX+

Limits—Cannot recruit, cannot accept/decline alliances, cannot call pack to war, cannot accept/decline rank ups, cannot overlook spars, cannot carve, cannot have infinite blood pups with their mate at a specific rank, and cannot host training sessions.


______________________________



[Guard  Branch]


Surreptitious

SVU [ IX-X]

You are an example to the other guards. hard work and wisdom  has been in graved into your skull, You are the guards who will guide your pack mates who share the same path as you. Your training will be as intense as needed, Testing all of your senses and skills. Surrepitious will learn to work with  Vidars and Veterans. Getting the feel of the other ranks in your presence.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executive's permission.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups


Clandestine

[SVC V-VIII]

The members of this rank have earned the honor of Clandestine.  .Clandestine will learn how to be one of the most observant and alert. You will have intense training of the senses to test your metal. You will learn to master your senses and earn discipline in the process. You’re closer to your goals than it seems.


Privileges— Can overlook spars, can take walks without asking, and can have infinite blood pups with their mate at a specific rank.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot carve a recruit, and cannot train without supervision.


Supervisor

[SVS IX-X]

You have went through trial and tribulation to get where you are now. You have done things possible when it was impossible to become a great Guardian. Your persistence to protect the Alphas and the members of the pack is outstanding. You are that much closer to reaching your full potential.


Privileges— Can overlook spars, can take walks without asking, hosts training sessions without supervision, can have infinite blood pups with their mate at a specific rank, and can carve with Executive's permission.

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups


Ruadan

[SVR IV-VIII]

[This rank branches off to Surreptitious at rank v]

As a Ruadan you are learning the meanings of being a guard. Also though it is an instinct in all cases, you are understanding the sense of protection. You will continue to proceed in trainings with other Guards in your branch, or you might want to go on a path more dangerous that might be appealing for you.


Privileges—Can have infinite blood pups with their mate at a specific rank, and can take walks with permission from a high rank, preferably IX+

Limit— Cannot recruit, cannot accept/decline alliances, cannot call the pack to war, cannot accept/decline rank ups, cannot overlook spars, and cannot carve.


Sentry

[SVG I-III]

You are the fresh set of Guards within this pack. It’s already an instinct to care and protect for one another, but there is more to it than just ‘guarding’. You will alliance yourself with the high ranked guardians such as Surreptitious’ or Clandestine in order to fulfill your given tasks. You will have the choice in becoming a Guardian, or a malicious outrider with the set of particular skills to kill on sight, with no flaws.

Privileges—Can take walks with permission from a high rank, preferably IX+

Limits—Cannot recruit, cannot accept/decline alliances, cannot call pack to war, cannot accept/decline rank ups, cannot overlook spars, cannot carve, cannot have infinite blood pups with their mate at a specific rank, and cannot host training sessions.


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Barnum

Posts : 8
Join date : 2015-07-06
Age : 16
Location : Dallas,TX

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